Starting a New Game #2

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opened 2020-02-12 18:03:32 +00:00 by nwesterhausen · 0 comments
nwesterhausen commented 2020-02-12 18:03:32 +00:00 (Migrated from github.com)

The flow for starting a game is likely:

  1. Click "Start" --> Open start game scene
  2. Obvious [?] Help button for assistance with game mechanics
  3. Player can choose which elements
  4. Some are possibly gated behind finding them in game?
  5. Player chooses whether to have a primary affinity or not
  6. Click "Begin" --> Open actual game scene

For this we need a few things:

  • Functioning "Start Game" button
  • Scene for choosing items
  • Selections get stored into a "game instance" object/controller
  • Help topics on the different game mechanics
  • Functioning "Begin" button
The flow for starting a game is likely: 1. Click "Start" --> Open start game scene 2. Obvious [?] Help button for assistance with game mechanics 3. Player can choose which elements 4. Some are possibly gated behind finding them in game? 5. Player chooses whether to have a primary affinity or not 6. Click "Begin" --> Open actual game scene For this we need a few things: - [ ] Functioning "Start Game" button - [ ] Scene for choosing items - [ ] Selections get stored into a "game instance" object/controller - [ ] Help topics on the different game mechanics - [ ] Functioning "Begin" button
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Reference: nwesterhausen/elemental-master#2
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